Before your first deployment
- 01
Complete the tutorial
It provides a basic interface tour, starter loot, and a low-cost place to see how turns work.
- 02
Pack for injuries
Bring bandages and splints, plus food and infection control appropriate to your operator.
- 03
Treat starter gear as expendable
A successful first run is about learning and extracting useful chips, not risking the entire armory.
OFFICIAL GAMEPLAYUnderstand the three movement modes
| Mode | Actions | Main trade-off |
|---|---|---|
| Sneak | 1 AP | Quiet and calorie-efficient, but slow |
| Walk | 2 AP | Balanced default for exploration and combat |
| Sprint | 3 AP | More options, but worse accuracy and faster calorie drain |
Rules that keep new operators alive
- Do not spend your final action opening a door into an unseen room.
- Use corners and doorways to limit how many enemies can attack in one turn.
- Inspect health, action points, armor, resistances, and weapons before committing.
- Match medical items to wounds; several treatments may be required.
- When you secure a valuable class, item, or operator chip, consider extracting early.
What counts as progress
A run can be useful without clearing every floor. Knowledge, unlocked production, class chips, Mind Chips, and a better understanding of enemy damage types all improve later attempts.
Quasimorph is designed around losses. The reliable skill is deciding which risks are worth taking before the game makes that decision for you.
Debrief
Frequently asked questions
Which operator is easiest for a beginner?
Older guides often recommend Isabella for infection immunity, while current community comparisons favor Percy for broad defenses. Choose based on the mission and equipment, not one permanent tier list.
Should I loot every room?
No. Inventory space, calories, wounds, and the value already carried should determine when you leave.
