What persists and what can be lost

ProgressAfter successful extractionAfter clone death
Ship upgradesRemain active in the current saveRemain active in the current save
Recipes, classes, and operator unlocksRemain availableRemain available unless a specific campaign rule says otherwise
Ship storageExtracted items enter or remain in storageItems left safely on the ship remain; carried items are at risk
Clone skill and rank progressThe surviving clone keeps its developmentThe dead clone's trained progress is lost when replaced
Equipped gear and implantsReturn with the surviving cloneNormally lost with the dead clone
Faction, strategic, and story stateCampaign continuesCampaign continues unless the selected rules trigger Game Over
Quasimorph combat scene with ammunition stacks and equipment slots visibleOFFICIAL GAMEPLAY
Official gameplay: limited inventory space makes every magazine, tool, and trophy a trade-off.

Meta progression is inside one save, not cross-save

A new campaign does not inherit a universal account-wide research tree from an older campaign. The persistent layer is the PMC inside the current save: its Magnum upgrades, recipes, unlocked choices, storage, faction relationships, and campaign decisions shape later deployments.

That distinction explains why Quasimorph feels roguelike in the field but closer to a strategic sandbox between missions. A death can erase the clone and loadout without erasing every system the PMC has already built.

Build progression that survives one bad mission

  1. 01

    Unlock replaceable equipment

    Extract recipes and chips that let the ship reproduce useful weapons, armor, ammunition, and supplies.

  2. 02

    Upgrade the Magnum

    Prioritize systems that protect loot, improve deployment information, expand capacity, or strengthen future clones and equipment.

  3. 03

    Keep a reserve loadout

    Store at least one complete common kit instead of carrying every good item on the current clone.

  4. 04

    Train without concentrating all value

    Develop strong clones, but do not stack the only rare implants and irreplaceable equipment on one uncertain mission.

  5. 05

    Extract permanent value first

    When a run finds a recipe, class chip, operator unlock, or upgrade material, shorten the risk window and leave.

What clone death actually costs

The immediate loss is concentrated on the deployed clone: carried equipment, inventory, implants, and trained character progress can disappear. The strategic cost is larger when that kit was the PMC's only sustainable answer to current faction Technology or mission difficulty.

Recovery becomes easier when the ship can craft replacements and storage contains a second working kit. If the campaign is already struggling, switch to the midgame recovery loop instead of risking the final rare loadout.

Check these rules before assuming the campaign cannot be lost

  • The selected difficulty preset and any custom death or retry options.
  • Whether losing all available clones can trigger Game Over under those settings.
  • Whether a failed story mission changes the route instead of merely removing equipment.
  • Whether floor retry, death rewind, or harsher loss settings were enabled when the save was created.
  • Whether the real problem is a recoverable empty armory rather than a terminal campaign state.

FAQ

Frequently asked questions

Does Quasimorph have meta progression?

Yes, inside a campaign save. Ship upgrades, recipes, unlocks, storage, factions, and story state shape later missions, but a new save does not receive a shared account-wide progression tree.

What do I lose when a clone dies?

Normally the deployed clone's carried equipment, inventory, implants, and trained progress are at risk. Ship upgrades, learned recipes, unlocked options, and items left in storage remain in the current campaign.

Can repeated deaths cause Game Over?

Some difficulty or custom settings can make clone depletion or failure terminal. Inspect the save's rules; on more forgiving settings, an empty armory is usually a recovery problem rather than an automatic campaign end.

Is this meta progression guide current for Quasimorph 1.0?

The page uses 1.0 as its baseline and labels older or uncertain details. Check the update line and linked sources before relying on exact numbers.

Does this site copy the official wiki?

No. It summarizes and organizes verified facts for specific search questions, then links the original sources so readers can audit details.

Research trail

Sources and further reading