Solar-system politics
Quasimorph Factions Guide
Every contract pays twice: once in loot, and once in the balance of power it changes.
Compare faction Power, Technology and available rewards before choosing support. Separate ordinary station conquest from proxy-corporation capture. Contracts and strategic pressure can change normal station control; after the Management Department is unlocked, a chosen minor corporation can instead become your proxy through its special headquarters and CEO-elimination mission. A proxy's type changes its production, generated mission types, and allies, and the developer says that type can be changed later.
OFFICIAL GAMEPLAY
OFFICIAL GAMEPLAYBest Quasimorph Faction by Goal
The best faction depends on the goal: desired rewards and equipment, enemies your build can counter, story interest, reputation and the strategic effect of strengthening that faction. Compare the live Technology and campaign state instead of following one permanent tier list.
Read guide →
OFFICIAL GAMEPLAYQuasimorph Faction Takeover Guide
Unlock the Management Department, select an eligible minor corporation in its faction window, and use Capture to generate the special headquarters mission. Complete the CEO objective to obtain the proxy; check Flexible Diplomacy for type changes affecting production, missions and allies. Ordinary station conquest is a separate system. This sequence combines the developer's proxy explanation with a post-1.0 community walkthrough; confirm available controls in your current campaign.
Read guide →Station control and proxy capture are different systems
| System | How it starts | What changes |
|---|---|---|
| Normal station conquest | Faction conflict and contracts around strategic assets | Ownership, access, local market, and opponents |
| Proxy corporation | Management Department, a selected minor corporation, then its special headquarters mission | The corporation works as a proxy; its chosen type affects production, mission generation, and allies |
The two faction stats
| Stat | What it affects | Why you care |
|---|---|---|
| Power | Mission scale, loot, rewards, and AI mission success | Strong factions expand and shape available contracts |
| Technology | Equipment used/sold and concurrent mission capacity | Higher tech changes threats and trade opportunities |
Factions are an economy and an enemy roster
Stations and completed missions change Power and Technology over time. Sabotage, espionage, elimination, conquest, and defense push those values in different directions.
The Stock Exchange exposes faction characteristics and market information, so faction choice should consider both the gear you want and the opponents you are prepared to fight.
Questions to ask before taking a side
- Which equipment and damage types does the faction provide?
- Which enemies will become more common or powerful?
- Does the faction open a story route you want to see?
- Will the contract destroy valuable barter credit elsewhere?
- Do you want one dominant ally or a profitable balance of power?
Choose the faction decision you need
| Question | Open | Use it for |
|---|---|---|
| Which faction fits my campaign? | /factions/best-faction/ | Compare rewards, technology, and long-term consequences |
| How do I change Power or station control? | /factions/takeover/ | Plan support, opposition, takeover and campaign consequences |
| Where should I trade? | /guides/trading/ | Find manufacturers, consumers, stations, and access |
| Which choice advances the story? | /missions/story-missions/ | Check spoiler-light triggers and route consequences |
FAQ
Frequently asked questions
Can I change a faction's type?
You can change the type of your captured proxy corporation through the Management system. That is different from freely rewriting every normal faction or changing a station's owner.
Is this faction guide guide current for Quasimorph 1.0?
The page uses 1.0 as its baseline and labels older or uncertain details. Check the update line and linked sources before relying on exact numbers.
Does this site copy the official wiki?
No. It summarizes and organizes verified facts for specific search questions, then links the original sources so readers can audit details.
Can a faction be completely destroyed?
Faction Power and station control can be pushed down through campaign actions, but the exact end state depends on current story and strategic rules. Do not plan around permanent removal without confirming the live version.
Research trail
Sources and further reading
Faction Power, Technology, missions, rewards, and stock-exchange mechanics.
02 · CommunityGuide: Getting StartedCommunity overview of early progression, mission types, and faction priorities.
03 · OfficialDeveloper explanation of proxy corporationsOfficer phoagne's August 4-5, 2025 explanation of unlocking, capturing, and changing a proxy corporation's type.
04 · CommunityProxy takeover steps after version 1.0August 8, 2026 community corroboration of the Management, headquarters mission, CEO, and Flexible Diplomacy flow.