How mercenary classes work

Active perks trigger automatically when their conditions are met. Passive perks remain active and gain experience when the operator performs the behavior named by the perk.

Additional classes come from Class Chips found as loot, mission rewards, or faction trade. That makes availability part of any practical recommendation.

Quasimorph tactical combat with fire, enemies, and the extraction interface visibleOFFICIAL GAMEPLAY
Official gameplay: positioning, ammunition, and environmental danger all compete for each turn.

Choose by role

Build goalClass traits to prioritizeCommon mistake
Ranged controlAccuracy, weapon-specific perks, positioningIgnoring ammunition and reload AP
Close combatMelee damage, survivability, wound controlEntering open rooms without an exit
Loot and extractionCarry capacity, efficiency, mobilityTaking every fight after finding rare chips
Heavy weaponsWeight support, durability, recoil/scatter controlBuilding around gear you cannot replace

Debrief

Frequently asked questions

How do I unlock more classes?

Find Class Chips as mission loot, receive them as rewards, or acquire them through corporation barter.

Can class perks be changed?

Yes, after unlocking the relevant ship research. The Classes module supports replacing selected perks, and newly changed skills begin at level 1.