Named classes and the job they ask you to perform
| Class | Practical role | Build check |
|---|---|---|
| Tunnel Rats | Cautious survival and positioning | Bring dependable gear and play around safe, repeatable actions |
| Angels of Spades | Stealth and target isolation | Create sight-line breaks and confirm the enemy has not detected the clone |
| Terror Pack | Pressure and escalating combat | Keep an exit plan while its bonuses build during dangerous encounters |
| Phoenix Brigade | Fire, energy, and field fabrication | Supply the trigger or station and carry a conventional fallback |
OFFICIAL GAMEPLAYHow mercenary classes work
Active perks trigger automatically when their conditions are met. Passive perks remain active and gain experience when the operator performs the behavior named by the perk.
Additional classes come from Class Chips found as loot, mission rewards, or faction trade. That makes availability part of any practical recommendation.
Choose by role
| Build goal | Class traits to prioritize | Common mistake |
|---|---|---|
| Ranged control | Accuracy, weapon-specific perks, positioning | Ignoring ammunition and reload AP |
| Close combat | Melee damage, survivability, wound control | Entering open rooms without an exit |
| Loot and extraction | Carry capacity, efficiency, mobility | Taking every fight after finding rare chips |
| Heavy weapons | Weight support, durability, recoil/scatter control | Building around gear you cannot replace |
Match common build searches to a class decision
| Build idea | Class test | Next page |
|---|---|---|
| Scholar and fabrication | Check Phoenix Brigade's Scholar perk and Industrial Fabricator loop | /builds/phoenix-brigade/ |
| Sniper or ranged | Prioritize repeatable accuracy, distance and reload triggers | /builds/best-operator/ |
| Melee or dodge | Check movement, action economy and close-range survival triggers | /builds/operator-class-combinations/ |
| Tank | Compare resistance, wound tolerance and sustainable armor | /builds/percy/ |
FAQ
Frequently asked questions
How do I unlock more classes?
Find Class Chips as mission loot, receive them as rewards, or acquire them through corporation barter.
Can class perks be changed?
Yes, after unlocking the relevant ship research. The Classes module supports replacing selected perks, and newly changed skills begin at level 1.
Research trail
Sources and further reading
Class unlocks, active and passive perks, and class roles.
02 · WikiClasses Ship Upgrade — Community WikiClass editing and the Memory Improvement Module.
03 · OfficialQuasimorph 1.0.2 and 1.0.3 patch notesOfficial August 14 and August 21, 2026 fixes for implants, classes, missions, factions, and trading.
