● LIVE DOSSIERVER. 1.0

Contract archive

Quasimorph Missions

Know the objective, the political effect, and the exit condition before the drop pod opens.

FIELD ANSWER

Mission types change faction Power, Technology, or station control. Story missions add reputation, item, time, and previous-mission triggers, so check the route before choosing a contract.

Updated 2026-08-11
Quasimorph mercenary entering a mission floor beside the spacecraft extraction zoneOFFICIAL GAMEPLAY
Official gameplay: every deployment begins with a route, a loadout, and a limited path back to the shuttle.
Quasimorph mercenary entering a mission floor beside the spacecraft extraction zoneOFFICIAL GAMEPLAY
01 / Spoiler-light route map

Quasimorph Story Missions

Version 1.0 contains five completed storylines and nine endings. Major routes include Civil Resistance, Tezctlan, Xiomara, AnCom, and RealWare, with triggers involving reputation, Secret Data, previous missions, and delayed messages.

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Quasimorph mercenary moving through a neon-lit corporate facility during a contractOFFICIAL GAMEPLAY
02 / Archive build

Quasimorph: End of Dream

End of Dream is a separate pre-release prologue included with the Quasimorph Supporter Bundle. It introduced contracts, clones, equipment loss, corporate conflict, and the setting before the main game reached Early Access and 1.0.

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Quasimorph mercenary moving through a neon-lit corporate facility during a contractOFFICIAL GAMEPLAY
03 / Quest item

Quasimorph Secret Data Guide

Secret Data is a quest item obtained after completing or skipping Taste of Revenge. Giving it to AnCom, RealWare, or Tezctlan can start different story routes and rewards, often after a delay.

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Contracts change the strategic map

Sabotage, espionage, elimination, conquest, defense, security, surveillance, and ritual contracts ask for different objectives and can alter faction strength or station ownership.

Story missions layer authored triggers over that system. This hub separates ordinary objective knowledge from spoiler-sensitive progression.

Before accepting a contract, compare the objective with the number of floors, opposing faction technology, target damage resistances, available extraction route, and the political cost of success. A profitable reward can still be a poor choice when it destroys access to a needed trade partner or sends an underprepared operator into a defense mission built around sustained pressure.

Common mission effects

MissionTypical objectiveStrategic effect
SabotageDestroy station equipmentReduces Power and Technology
EspionageExtract an objective itemChanges Technology
EliminationKill a priority targetReduces Power or Technology
Conquest / DefenseChange or preserve station controlReshapes faction assets

Debrief

Frequently asked questions

Is this mission hub guide current for Quasimorph 1.0?

The page uses 1.0 as its baseline and labels older or uncertain details. Check the update line and linked sources before relying on exact numbers.

Does this site copy the official wiki?

No. It summarizes and organizes verified facts for specific search questions, then links the original sources so readers can audit details.