Contract archive
Quasimorph Missions
Know the objective, the political effect, and the exit condition before the drop pod opens.
Mission types change faction Power, Technology, or station control. Story missions add reputation, item, time, and previous-mission triggers, so check the route before choosing a contract.
OFFICIAL GAMEPLAY
OFFICIAL GAMEPLAYQuasimorph Story Missions
For Quasimorph's five storylines, first check the previous objective, quest-item recipient and campaign messages. A missing mission, a failed escort and a blocked interaction need different answers. Compare the current briefing and patch notes before retrying through an available replay option or a known-good pre-mission backup. Spoiler-marked sections below distinguish official fixes from player-reported alternate routes and workarounds.
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OFFICIAL GAMEPLAYQuasimorph: End of Dream
End of Dream is a separate pre-release prologue included with the Quasimorph Supporter Bundle. It introduced contracts, clones, equipment loss, corporate conflict, and the setting before the main game reached Early Access and 1.0.
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OFFICIAL GAMEPLAYQuasimorph Secret Data Guide
Secret Data is a quest item obtained after completing or skipping Taste of Revenge. Giving it to AnCom, RealWare, or Tezctlan can start different story routes and rewards, often after a delay.
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OFFICIAL GAMEPLAYQuasimorph AnCom Data Guide
The query 'AnCom Data' usually refers to Secret Data, whose internal quest identifier is associated with AnCom. It is a quest item used to start story routes when delivered to eligible factions. For the AnCom path, separate the item from the AnCom Chip blueprint and confirm the current recipient, reputation, message delay, and mission prompt before committing the one-time choice.
Read guide →Contracts change the strategic map
Sabotage, espionage, elimination, conquest, defense, security, surveillance, and ritual contracts ask for different objectives and can alter faction strength or station ownership.
Story missions layer authored triggers over that system. This hub separates ordinary objective knowledge from spoiler-sensitive progression.
Before accepting a contract, compare the objective with the number of floors, opposing faction technology, target damage resistances, available extraction route, and the political cost of success. A profitable reward can still be a poor choice when it destroys access to a needed trade partner or sends an underprepared operator into a defense mission built around sustained pressure.
Common mission effects
| Mission | Typical objective | Strategic effect |
|---|---|---|
| Sabotage | Destroy station equipment | Reduces Power and Technology |
| Espionage | Extract an objective item | Changes Technology |
| Elimination | Kill a priority target | Reduces Power or Technology |
| Conquest / Defense | Change or preserve station control | Reshapes faction assets |
FAQ
Frequently asked questions
Is this mission hub guide current for Quasimorph 1.0?
The page uses 1.0 as its baseline and labels older or uncertain details. Check the update line and linked sources before relying on exact numbers.
Does this site copy the official wiki?
No. It summarizes and organizes verified facts for specific search questions, then links the original sources so readers can audit details.
Research trail