Field operations
Quasimorph Guides
Learn the systems that decide whether a contract ends in extraction or another body in the bioprinter queue.
Start with the Quasimorph beginner guide for action economy, room entry, wounds, supplies and extraction. Then open the focused build, repair, trading or mission guide that answers the current problem; this is the fastest route from a failed run to one repeatable survival decision.
OFFICIAL GAMEPLAY
OFFICIAL GAMEPLAYQuasimorph Beginner Guide
Finish the tutorial, deploy with expendable gear and healing supplies, control sight lines with doors and corners, inspect enemy resistances, and extract valuable unlock chips instead of over-looting.
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OFFICIAL GAMEPLAYQuasimorph Tips That Save Runs
The strongest general tips are to preserve an escape action, fight through controlled sight lines, check enemy resistances, carry multiple damage types, and leave once the value of your cargo exceeds the value of another room.
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OFFICIAL GAMEPLAYQuasimorph Trading and Bartering Guide
Trade where a faction currently consumes the goods you carry, after checking access, demand, and whether the same faction supplies something your build needs. Compare the completed exchange one unit at a time when validating value: the August 21, 2026 1.0.3 notes say goods prices are recalculated per unit, so older stack-based examples may no longer reproduce exactly.
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OFFICIAL GAMEPLAYHow to Repair Items in Quasimorph
Repair a weapon or armor piece only when its remaining condition threatens the mission or the item is valuable enough to preserve. Match the repair material to the equipment category, use cheap field repairs to reach extraction, and reserve scarce specialist supplies for gear you intend to keep.
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OFFICIAL GAMEPLAYQuasimorph Judge ABC Guide
Judge ABC is an augmented limb installed across the arm and shoulder sockets. It grants an integrated assault rifle, blocks one normal weapon slot, adds several resistance and accuracy effects, and imposes health, weight, and resistance trade-offs that must be planned before installation.
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OFFICIAL GAMEPLAYQuasimorph Crude Mechanism Guide
Crude Mechanism is a field-repair part for engineering tools. It restores condition but can reduce maximum condition, so use it for an urgent field repair rather than as a universal maintenance item. Keep it when an engineering tool matters to the current route; otherwise compare its weight and repair value with medicine, ammunition, mission items, and extraction loot.
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OFFICIAL GAMEPLAYQuasimorph Military Parts Guide
Find Military Parts as mission loot rather than at one guaranteed location. Preserve the container until extraction unless the current weapon must be repaired immediately; disassembling it can produce a Gunsmith firearm repair kit, so compare the container's weight and future repair value against the rest of the loot before opening it.
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OFFICIAL GAMEPLAYQuasimorph Mission Preparation Checklist
Before accepting a Quasimorph mission, check the opponent, its Technology, likely damage and resistances, floor count, Power Concentration, Quasimorphosis rules, ammunition, food, medicine and extraction threshold. Bring a replaceable primary loadout plus one compact answer for the matchup that would otherwise end the run.
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OFFICIAL GAMEPLAYQuasimorph Mission Difficulty Explained
Judge a Quasimorph mission by combining its skull rating with floor count, the opposing faction's Power and Technology, mission type, Quasimorphosis conditions, your current damage coverage, and the value you must extract. Version 1.0 made skull differences clearer, but no single badge describes every source of risk.
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OFFICIAL GAMEPLAYQuasimorphosis Meter and Rapture Guide
The Quasimorphosis meter rises with time, deaths and certain consumables. Higher phases strengthen Quasimorphs and increase Eccolapse risk. At 1000, Rapture begins, evacuation is blocked and a Baron enters; killing the Baron ends Rapture and resets the meter to 100. Control the meter early unless the build is deliberately prepared to trigger it.
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OFFICIAL GAMEPLAYQuasimorph Early Game Progression Guide
For the early game, stay near safer familiar systems while learning combat, choose short readable contracts, extract chips and upgrade materials early, establish basic production and Navigation capacity, support a small number of useful factions, and expand only after your PMC can replace ammunition, medicine and a dependable loadout.
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OFFICIAL GAMEPLAYWhere to Go After Mars
There is no single mandatory destination after Mars. In version 1.0, choose Venus when you want to begin Xiomara-related progression and can field pierce or beam answers, Mercury when blunt damage and a shorter combat learning step fit your inventory, or another low-risk contract when the ship still cannot replace a failed loadout.
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OFFICIAL GAMEPLAYQuasimorph Ship Upgrades Guide
Find ship-upgrade materials in mission loot, objective-area containers, dismantled cargo, rewards, and trade opportunities, then spend them on the Magnum department that removes your current bottleneck. Capsule and Shuttle protect extraction value, Scanner improves information, Monitoring creates contract access, and later Management changes the strategic game.
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OFFICIAL GAMEPLAYQuasimorph Midgame Recovery Guide
Most struggling midgame campaigns can recover without restarting. Stop risking rare gear, run the cheapest readable contracts, take usable enemy equipment, prioritize permanent upgrades and replacement supplies, shorten travel, and extract as soon as the run restores more capacity than it risks. Restart only when the campaign state is genuinely undesirable and learning a new opening is worth the lost permanent progress.
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OFFICIAL GAMEPLAYHow to Find Specific Items
Open the Stock Exchange goods view, identify the exact item and its manufacturer or consumer, locate relevant stations, check current ownership and Technology, then choose a contract whose map, objective, enemies, or containers can produce that category. Track the station and protect the first confirmed copy; many items do not have one permanent guaranteed location.
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OFFICIAL GAMEPLAYDamage Types and Resistances
Inspect enemy resistances before committing attacks, then choose a weapon whose main damage type is not heavily resisted and armor that covers the opposition's likely output. Compare minimum damage, penetration, accuracy, range, status effects, ammunition, and reload actions together; carry a compact secondary damage type when the roster is mixed or unknown.
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OFFICIAL GAMEPLAYPlanets and Quasimorphosis
Do not decide from planet name alone. Check whether the location is influenced by a Bramfatura, whether the mission type locks the contract in Absentia, which Quasimorph legion can appear, and which damage types your current kit can sustain. Mars-area training advice reduces complexity, but version 1.0 players should compare the live contract before assuming every nearby mission is safe.
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OFFICIAL GAMEPLAYQuasimorph Item Categories Explained
Item categories act as routing labels. Match an item's reported categories to the category pools associated with station types, then prioritize the overlapping locations. This reduces blind searching, but it remains a probability guide rather than a guaranteed container table.
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OFFICIAL GAMEPLAYStation Types and Loot Categories
Station types expose different reported category mixes: industrial locations emphasize Worker pools, labs add Science, Medical, and Military, while civilian and space stations cover broader administrative and security categories. Use those mixes to shortlist contracts, not to predict an exact container.
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OFFICIAL GAMEPLAYUpgrade Materials: What to Keep
Keep a protected reserve of AI Modules, Electrical Parts, Cloning Control Systems, Prototype Blueprints, Industrial Spare Parts, and Military Parts until you have checked every current ship or production upgrade. Search them through category-compatible stations and verify exact quantities in the live upgrade interface.
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OFFICIAL GAMEPLAYQuasimorph Patch 1.0.2 Explained
Patch 1.0.2 adds inventory sorting, improves AI behavior and camera dragging, fixes Telegraph story progression, and resolves a wider set of bugs. Re-check any route or workaround that depended on the affected interface, enemy behavior, or blocked story state.
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OFFICIAL GAMEPLAYQuasimorph Meta Progression Explained
Quasimorph has persistent progression inside each campaign save, not a shared cross-save unlock account. Ship upgrades, learned recipes, unlocked classes and operators, stored equipment, faction state, and story progress can improve future missions. A clone death normally loses that clone's carried gear, implants, and trained combat progress, while the PMC can rebuild from retained ship systems and unlocks; custom difficulty settings can make failure harsher.
Read guide →How to use this guide library
Quasimorph punishes rushed decisions. These guides separate mission preparation, turn-by-turn survival, economy, and equipment maintenance so you can solve one problem at a time.
Every guide links back here and across to the systems it depends on. Version-sensitive details are labeled because older community advice may predate 1.0.
Recommended reading order
- 01
Build a safe foundation
Read the Beginner Guide to understand actions, wounds, supplies, and extraction.
- 02
Improve decision-making
Use the Tips page for positioning, threat checks, and loot priorities.
- 03
Protect your economy
Learn bartering and repair before valuable equipment becomes an expensive loss.
Choose the guide that answers the current problem
| Player question | Guide | Expected outcome |
|---|---|---|
| How do I survive the first runs? | Beginner Guide | A repeatable starter loop |
| What should I repair or keep? | Repairing Items | Safer field maintenance |
| How should I trade? | Trading Guide | Better faction and inventory decisions |
| Which small habits prevent deaths? | Tips | A pre-extraction checklist |
FAQ
Frequently asked questions
Is this guide hub guide current for Quasimorph 1.0?
The page uses 1.0 as its baseline and labels older or uncertain details. Check the update line and linked sources before relying on exact numbers.
Does this site copy the official wiki?
No. It summarizes and organizes verified facts for specific search questions, then links the original sources so readers can audit details.
Where should a new Quasimorph player start?
Open the Beginner Guide first, then use the focused repair, trading, build, and mission pages when a specific decision appears.
Research trail