Chemical burns: treat the wound, not just the status
- 01
Inspect the injured body part
Read the exact wound and active status separately. Restoring health or treating Poisoning is not proof that a chemical-burn wound has been removed.
- 02
Check a wound-specific item
September 5 Steam replies recommend Hydrogel Bandage for chemical burns. Confirm that your current item's tooltip treats that wound; an item explicitly able to heal any wound or a charged autodoc is a possible fallback.
- 03
Confirm the result
Reopen the wound panel after treatment. Do not rely on an unverified fixed success percentage, and keep retreat and healing resources if the injury remains.
OFFICIAL GAMEPLAYRead damage as a combat problem
| Family | What to inspect | Planning consequence |
|---|---|---|
| Physical | Blunt, cut, pierce resistance and armor | Do not assume all firearms solve the same target |
| Elemental and technical | Fire, cold, poison, shock, beam and related statuses | Match protection and treatment to the faction's equipment |
| Composite or specialist | Tooltip components, penetration, area, falloff and effect | Judge the whole attack rather than its largest number |
| Quasimorph threats | Bramfatura roster, phase buffs, current vulnerabilities | Select the destination and meter plan with the loadout |
Build a resistance-aware loadout
- 01
Read the opposing faction
Use the contract, Stock Exchange, recent encounters, and current enemy equipment to predict incoming and outgoing damage needs.
- 02
Inspect a representative enemy
Open its current resistances and statuses instead of relying on the visual shape of armor.
- 03
Choose the sustainable primary
Match damage, ammunition access, range, accuracy, magazine, and reload cost to the whole route.
- 04
Cover the hard counter
Bring a compact weapon, grenade, status, or tactical method that answers the primary weapon's worst resistance.
- 05
Match armor and medicine
Protect against likely incoming types and carry treatment for the statuses that can end the mission.
Maximum damage is not expected damage
A weapon's headline value does not include target resistance, penetration, minimum damage, falloff, scatter, accuracy, critical behavior, magazine, or the actions spent reloading. Evaluate it at the planned engagement distance against the actual enemy.
A common weapon with reliable ammunition can outperform a rare specialist across several floors. Supply is part of damage because an empty magazine has no favorable matchup.
Armor selection is the same problem in reverse
A complete visual set can leave a severe gap against the faction or Quasimorph legion actually present. Compare each body's protection, weight, movement cost, and the treatment available for resulting wounds and statuses.
Broad armor helps when information is poor. Once the opposition is known, targeted protection and cautious positioning can be more valuable than a simple tier label.
Resistance mistakes that cause sudden deaths
- Using the same physical subtype against every Quasimorph legion.
- Ignoring incoming beam, shock, poison, fire, cold, or composite effects because armor has high general numbers.
- Packing two primaries that fail against the same resistance.
- Choosing damage without enough ammunition or repair capacity for all floors.
- Trusting an Early Access weakness table after version 1.0 balance changes.
FAQ
Frequently asked questions
Why did sorbent or restored HP not remove my chemical burn?
Check whether you still have a wound rather than only a poison status or missing health. Current community advice points to Hydrogel Bandage; verify its treatment in your version and inspect the wound panel afterward.
What is the best damage type in Quasimorph?
There is no universal best. The correct type depends on enemy resistance, armor, faction Technology, Quasimorph roster, ammunition, and the weapon's full action profile.
How do I check enemy resistance?
Inspect the enemy during the mission and compare its current resistances and statuses with the weapon tooltip before committing valuable attacks.
Should I carry two damage types?
Usually one sustainable primary and one compact answer for its worst matchup is safer than two redundant weapons.
Is this damage-type guide current for Quasimorph 1.0?
The page uses 1.0 as its baseline and labels older or uncertain details. Check the update line and linked sources before relying on exact numbers.
Does this site copy the official wiki?
No. It summarizes and organizes verified facts for specific search questions, then links the original sources so readers can audit details.
Research trail
Sources and further reading
Official mission progression, difficulty, economy, UI, class, mercenary, implant, and balance changes.
02 · WikiWeapons — Community WikiAssault-rifle stats, effects, ammunition, and condition data.
03 · CommunityQuestions from a newbieCurrent questions about Quasimorphosis modifiers, mission detection, resistance information, and reliable references.
04 · CommunityWhere to go after Mars? — player discussionCurrent version 1.0 player questions and competing Venus, Mercury, Moon, and belt routes.
05 · CommunityDealing with chemical burns — September 5, 2026Community treatment advice identifying Hydrogel Bandage; confirm the current wound and item tooltip rather than assuming a fixed success rate.
