Implants versus augmentations

Augmentations replace body parts, while implants occupy body locations to grant active or passive benefits. Both can trade a strong bonus for a meaningful penalty.

The dedicated body screen is available from the mission or mercenary menus. Installed hardware is tied to that clone and is lost when the mercenary dies.

Quasimorph enemy inspection panel showing health, activity, speed, and body statusOFFICIAL GAMEPLAY
Official gameplay: inspect targets before spending ammunition or committing to a risky approach.

Plan around nine body locations

Region groupRecorded locationsPlanning question
Upper bodyHead, shoulder, handDoes a wound disable aiming, weapon, or utility synergy?
CoreBody, chest, stomachCan the build survive losing a defensive bonus?
Lower bodyThigh, foot, joint-kneeWill mobility or dodge collapse when injured?

Build implants safely

  1. 01

    Define the role

    Choose the repeated action or weakness the implant must improve.

  2. 02

    Price the drawback

    Check critical vulnerability, cooldown, weight, range, or other penalties.

  3. 03

    Protect the slot

    Bring wound treatment and avoid exposing a build-critical body part.

  4. 04

    Risk what you can replace

    Do not install an irreplaceable set on a disposable scouting run.

Debrief

Frequently asked questions

Do implants survive operator death?

No. Installed implants and augmentations are lost when the mercenary dies and is regenerated.

Why did an implant bonus stop working?

A wound to the corresponding body part can temporarily disable the implant's benefit.