● LIVE DOSSIERVERSION 1.0

Interactive field tool

Enemy Damage & Resistance Finder

Search the matchup you are about to enter, then verify the exact target before spending the run.

FIELD ANSWER

Filter sourced opponent profiles by name, type, location, or counter damage. Each result shows what to defend against, what may be resisted, what counter is directly supported, and where the evidence remains incomplete.

Target: quasimorph enemy weakness database
Quasimorph enemy inspection panel showing health, activity, speed, and body statusOFFICIAL GAMEPLAY
Official gameplay: inspect targets before spending ammunition or committing to a risky approach.

Live opponent filter

Plan the matchup before deployment

7 profiles found

AnCom

Source-verified

AnCom commonly brings piercing and shock damage, while its armor trends toward piercing and beam protection; cut, shock, and fire are the documented counter directions.

Expect
Pierce · Shock · Cut (Taiga ANCM)
Resistance signals
Pierce · Beam
Counter first
Cut · Shock · Fire
Open matchup briefing →

Tezctlan

Source-verified

Tezctlan's Gannixian legion uses dangerous entropy weapons, is immune to poison, and has a directly documented vulnerability to shock damage.

Expect
Entropy
Resistance signals
Poison immunity
Counter first
Shock
Open matchup briefing →

SBN

Source-verified

SBN fields energy and SILVER electromagnetic weapons; advanced armor emphasizes cold, poison, and radiation resistance but is documented as having no fire protection.

Expect
Energy and beam · Electromagnetic
Resistance signals
Cold · Poison · Radiation
Counter first
Fire
Open matchup briefing →

Sunlight Coven

Partial profile

Sunlight Coven equipment includes substantial energy and beam weapon coverage, while the currently documented armor signal is primarily piercing protection; a universal weakness is not verified.

Expect
Beam and energy · Mixed conventional weapons
Resistance signals
Pierce
Counter first
Inspect the target's lowest displayed resistance
Open matchup briefing →

Robots & Cyborgs

Partial profile

Robotic and cyborg enemies are documented as a family that often resists fire while remaining vulnerable to shock, making electricity the first counter worth checking.

Expect
Varies by owning faction and unit
Resistance signals
Often high fire resistance
Counter first
Shock
Open matchup briefing →

Q-Morphos (800–999)

Source-verified

At Q-Morphos, quasimorphs receive a documented global increase to damage, health, and all resistances, so an earlier comfortable matchup can become unsafe without changing enemy species.

Expect
All enemy damage increased to 155%
Resistance signals
+12 to all resistances · 170% health
Counter first
Inspect the target's lowest displayed resistance
Open matchup briefing →

Rapture (1000)

Source-verified

Rapture raises quasimorph damage, health, and all resistances again, forces widespread Eccolapse, blocks evacuation, and introduces a Baron as the route out.

Expect
All enemy damage increased to 175%
Resistance signals
+16 to all resistances · 200% health
Counter first
Inspect the target's lowest displayed resistance
Open matchup briefing →
Quasimorph solar system map displaying corporations and faction control around a planetOFFICIAL GAMEPLAY
01 / Human faction briefing

AnCom: Damage, Resistance & Counter Guide

AnCom commonly brings piercing and shock damage, while its armor trends toward piercing and beam protection; cut, shock, and fire are the documented counter directions. Start with Cut, Shock, Fire, then confirm the exact unit in the live inspection panel before committing ammunition or armor to the matchup.

Read guide →
Quasimorph tactical combat with fire, enemies, and the extraction interface visibleOFFICIAL GAMEPLAY
02 / Quasimorph faction briefing

Tezctlan: Damage, Resistance & Counter Guide

Tezctlan's Gannixian legion uses dangerous entropy weapons, is immune to poison, and has a directly documented vulnerability to shock damage. Start with Shock, then confirm the exact unit in the live inspection panel before committing ammunition or armor to the matchup.

Read guide →
Quasimorph electrical weapon attack crossing a corridor during turn-based combatOFFICIAL GAMEPLAY
03 / Human faction briefing

SBN: Damage, Resistance & Counter Guide

SBN fields energy and SILVER electromagnetic weapons; advanced armor emphasizes cold, poison, and radiation resistance but is documented as having no fire protection. Start with Fire, then confirm the exact unit in the live inspection panel before committing ammunition or armor to the matchup.

Read guide →
Quasimorph solar system map displaying corporations and faction control around a planetOFFICIAL GAMEPLAY
04 / Human faction briefing

Sunlight Coven: Damage, Resistance & Counter Guide

Sunlight Coven equipment includes substantial energy and beam weapon coverage, while the currently documented armor signal is primarily piercing protection; a universal weakness is not verified. Start with the target's lowest inspected resistance, then confirm the exact unit in the live inspection panel before committing ammunition or armor to the matchup.

Read guide →
Quasimorph enemy inspection panel showing health, activity, speed, and body statusOFFICIAL GAMEPLAY
05 / Enemy family briefing

Robots & Cyborgs: Damage, Resistance & Counter Guide

Robotic and cyborg enemies are documented as a family that often resists fire while remaining vulnerable to shock, making electricity the first counter worth checking. Start with Shock, then confirm the exact unit in the live inspection panel before committing ammunition or armor to the matchup.

Read guide →
Quasimorph tactical combat with fire, enemies, and the extraction interface visibleOFFICIAL GAMEPLAY
06 / Threat stage briefing

Q-Morphos (800–999): Damage, Resistance & Counter Guide

At Q-Morphos, quasimorphs receive a documented global increase to damage, health, and all resistances, so an earlier comfortable matchup can become unsafe without changing enemy species. Start with the target's lowest inspected resistance, then confirm the exact unit in the live inspection panel before committing ammunition or armor to the matchup.

Read guide →
Quasimorph tactical combat with fire, enemies, and the extraction interface visibleOFFICIAL GAMEPLAY
07 / Threat stage briefing

Rapture (1000): Damage, Resistance & Counter Guide

Rapture raises quasimorph damage, health, and all resistances again, forces widespread Eccolapse, blocks evacuation, and introduces a Baron as the route out. Start with the target's lowest inspected resistance, then confirm the exact unit in the live inspection panel before committing ammunition or armor to the matchup.

Read guide →

Why this finder leaves unknowns visible

Faction pages, mechanics references, and current community questions establish useful matchup patterns, but they do not establish one universal stat line for every enemy. This tool records only the relationship a source supports and marks the rest partial.

Use the finder before deployment to choose armor and two different damage channels. Inside the mission, use the inspection panel as the final authority. That sequence is faster than memorizing every faction and safer than pretending a static page can calculate a live target exactly.

A thirty-second matchup workflow

  1. 01

    Search the faction or enemy

    Use a name, alias, location, profile type, or counter filter to narrow the initial dataset.

  2. 02

    Read both sides of the matchup

    Prepare armor for incoming damage and a weapon for the supported counter; one without the other leaves a predictable failure mode.

  3. 03

    Inspect the live target

    Confirm the exact resistance and weapon before the first costly exchange, especially on higher technology or Quasimorphosis stages.

FAQ

Frequently asked questions

Is this a complete Quasimorph enemy database?

Not yet. It is a useful first dataset covering seven high-value profiles, with unsupported fields kept visibly partial instead of guessed.

Does the finder calculate exact damage?

No. Exact results depend on live equipment, ammunition, range, body part, status, and current game rules. The tool chooses a counter direction and preparation checklist.

Why should I still inspect enemies in game?

Faction technology, individual loadouts, threat-stage bonuses, and patches can all change the exact unit. The live panel is the final authority.

Research trail

Sources and further reading

01 · CommunityQuasimorph community enemy-database request

Current player request for a faster way to compare faction damage, resistances, counters, and quasimorph locations.

02 · WikiQuasimorph Wiki — Effects & Status

Reference for damage-type terminology and the documented robot/cyborg matchup pattern.

03 · OfficialQuasimorph on Steam

Official current release context for the independent version-aware tool.