What changed with version 1.0

The 1.0 release left Early Access on July 31, 2026 with finalized core content, five storylines, and nine endings.

That makes pre-1.0 guides useful for trigger ideas but unreliable as a complete campaign list. Follow current in-game messages when an older route disagrees.

Quasimorph mercenary moving through a neon-lit corporate facility during a contractOFFICIAL GAMEPLAY
Official gameplay: corporate facilities mix narrow sightlines, patrols, loot rooms, and extraction routes.

Common story trigger patterns

TriggerWhat to watch
Secret Data recipientDifferent factions open different mission chains
Reputation thresholdA follow-up may require roughly positive standing, often around a documented gate
Previous missionLater contracts can require a named story mission first
Time delayMessages may arrive after travel or roughly two in-game weeks
Faction hostilityNegative relations can unlock or close routes

Progress without losing the thread

  1. 01

    Read every message

    Story triggers often arrive through delayed communications.

  2. 02

    Record recipient choices

    Secret Data and other quest items can redirect progression.

  3. 03

    Check reputation before side work

    A routine contract can move a required faction above or below a gate.

  4. 04

    Back up before experiments

    Use the documented save location before testing console or mod solutions.

Debrief

Frequently asked questions

How many storylines are in Quasimorph 1.0?

The official 1.0 announcement lists five storylines and nine endings.

Why did a story mission not appear immediately?

Some chains use reputation, prerequisite missions, recipient choices, and delayed messages. Travel or pass time, then verify the documented trigger.