What changed with version 1.0
The 1.0 release left Early Access on July 31, 2026 with finalized core content, five storylines, and nine endings.
That makes pre-1.0 guides useful for trigger ideas but unreliable as a complete campaign list. Follow current in-game messages when an older route disagrees.
OFFICIAL GAMEPLAYCommon story trigger patterns
| Trigger | What to watch |
|---|---|
| Secret Data recipient | Different factions open different mission chains |
| Reputation threshold | A follow-up may require roughly positive standing, often around a documented gate |
| Previous mission | Later contracts can require a named story mission first |
| Time delay | Messages may arrive after travel or roughly two in-game weeks |
| Faction hostility | Negative relations can unlock or close routes |
Progress without losing the thread
- 01
Read every message
Story triggers often arrive through delayed communications.
- 02
Record recipient choices
Secret Data and other quest items can redirect progression.
- 03
Check reputation before side work
A routine contract can move a required faction above or below a gate.
- 04
Back up before experiments
Use the documented save location before testing console or mod solutions.
Debrief
Frequently asked questions
How many storylines are in Quasimorph 1.0?
The official 1.0 announcement lists five storylines and nine endings.
Why did a story mission not appear immediately?
Some chains use reputation, prerequisite missions, recipient choices, and delayed messages. Travel or pass time, then verify the documented trigger.
